Rockstar Reportedly Made Major Changes To Company Culture After Workers’ Response To Crisis

Rockstar Games has reportedly made major changes to its work culture over the past few years, including notable efforts to eliminate crunch when working on GTA 6. However, due to these changes, development has been slower than even long-time employees hadn’t expected it.

Bloomberg reporter Jason Schreier shared his recent report on Rockstar’s overhaul of its work culture with the goal of becoming a more progressive company rather than a “boys club.” In 2018, hundreds of employees spoke out about its culture of crisis and intimidation, leading to notable changes. According to more than 20 people who currently work there or have recently left, things have definitely changed for the better and “morale throughout the company is higher than it has ever been”.


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As you’d expect, the process of transforming the company into a much more compassionate workplace had a direct impact on the development of GTA 6. The growing gap between the studio’s major releases is a result not only of the pandemic, but of several changes implemented with the aim of improving working conditions. Among them were the restructuring of the design department; strict schedule changes and conversion of contractors to full-time employees. Not to mention that the company has long since ousted many managers accused of abuse or reported as being difficult to work with. Employees also received new mental health and leave benefits, which are welcome bonuses.

With all of the above, many workers say they’re still trying to figure out how to make games in this new iteration of Rockstar, but the cultural shifts are worth it. Plus, people across the company are now saying that no other studio “has done as much in response to a worker uprising” as Rockstar.

Once one of the earliest symbols of an industry-wide crisis problem, with the team routinely working “100-hour weeks” to complete its games, today’s Rockstar is very different. All signs suggest that GTA 6 will also feel very different to its predecessor – and hopefully won’t require excessive overtime from the team.

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